RULES™

Scoring Guide For MMA, Boxing and K1

Understand the rules. Score with confidence.

Disclaimer: FightScore™ is a judging assistant and educational tool. Always follow the official rules of the promotion, commission or federation. FightScore™ is not official legal or rule authority.

FightScore™ does not replace the judge.

  • FightScore™ records the round.
  • FightScore™ highlights actions.
  • FightScore™ helps judges remember what happened.

FightScore Suggests. You Decide.

The winner of a round usually receives 10 points. The opponent usually receives 9 or fewer.

10-9

Clear or close round won by one fighter.

10-8

Dominant round with major impact, damage, near finish or overwhelming control.

10-7

Extremely rare. Severe domination. FightScore never automatically suggests 10-7.

Important

  • No 10-10 in FIGHTSCORE.APP™ scoring flow.
  • Judge must manually enter official score.
  • FightScore suggests. The Judge decides.

Under the Unified Rules of MMA, judges evaluate each round using a strict order of priority. Higher priorities always outweigh lower ones.

1

Effective Striking

Clean strikes that cause meaningful impact or damage.

2

Effective Grappling

Takedowns with control, submission threats, dominant positions and meaningful grappling offense.

3

DDD™ — Damage / Duration / Domination

Round memory and evaluation framework used by FightScore™.

Damage

Meaningful impact

Duration

Offense control

Domination

Imposed game

Important: DDD™ is a memory and evaluation framework. It is not an official judging system. Official judging still follows the Unified Rules.

Not all strikes are equal. Quality is more important than quantity.

Punch

Basic clean punch.

Significant Punch

Power punch with visible impact.

Kick

Basic clean kick.

Significant Kick

Hard kick with visible effect.

Knockdown

Clear fight-changing impact.

Control alone does not win rounds. Control becomes valuable when combined with damage, submission threats or a dominant position.

Takedown & Control

Successful takedown followed by real control.

Submission Attempt

Real submission threat requiring active defense.

Control Time

Meaningful positional control — not passive holding.

Professional boxing judging criteria:

1

Clean Effective Punching

Clean punches that land on valid scoring areas.

2

Effective Aggression

Pressuring with successful offense, not just walking forward.

3

Ring Generalship

Controlling the pace, distance and rhythm of the fight.

4

Defense

Avoiding punches through movement, guard, slips, blocks and counters.

Important Notes

  • Clean punches matter more than raw volume.
  • Knockdowns are major scoring events.
  • Defense supports scoring when connected with effective counters and control.

Kickboxing judging criteria:

1

Effective Striking

Clean punches and kicks with visible impact.

2

Damage

Visible effect, heavy shots, opponent reaction or loss of balance.

3

Knockdowns

Major scoring event.

4

Aggression

Effective forward pressure.

5

Defense / Control of Exchanges

Useful when it creates counters and controls exchanges.

Important Notes

  • Significant kicks and significant punches matter more than light touches.
  • Heavy Damage and Knockdown are major FightScore signals.

Punch

Basic clean punch.

Significant Punch

Power punch, elbow, visible damage, wobble, strong impact.

Kick

Basic effective kick.

Significant Kick

High kick, hard body kick, damaging low kick, visible effect.

Takedown & Control

Successful takedown with real control, not only a brief touch.

+10 sec Control Time

Real control time only.

Submission Attempt

Real submission threat requiring active defense.

Knockdown

Clear knockdown or major fight-changing impact.

FightScore uses action data to create a suggestion. It does not decide the official result. Weights are only helper values.

Suggested Score Examples

10-9Red
10-9Blue
10-8Possible Review
10-7Possible Review

Confidence Levels

Low — Very close roundMedium — Clear but competitiveHigh — Clear winner, strong evidenceVery High — Dominant round, multiple signals

10-8 Requires Multiple Dominance Signals

  • Knockdown
  • Major damage
  • Near finish
  • Strong submission attempt
  • Extreme striking dominance
  • One-sided round

Never Suggest 10-8 Because Of:

  • Control time alone
  • Takedowns alone
  • Defense alone
  • Volume alone

FightScore suggests. You Decide.

FIGHTSCORE.APP™ helps officials remember the fight. It does not replace official rules, commissions, federations or judges.

Official Judge Score is always final.

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